Save / Load - Data persistence
jagRPG [ SNES-era, turn-based, classic jRPG ]
Version: pre-alpha 0.010 (5/13/2024):
- SAVE/LOAD system added. Can now save on up to 3 profiles ( not available on webplayer -- download .exe if you want to test the save/load).
- Order menu added, swap your heroes around as you please!
- Roaming NPC/Enemy with enemy aggro
- Battle system improvements
Big update and overhaul on all existing code. Finally figured out how to implement a proper save/load system for storing data between play sessions. Set it up with a familiar 3-profile save menu system. Also spent time developing NPC AI and roaming behavior. Extended these scripts onto the enemy encounters and expanded them to contain aggro/chase behaviors so the player will now be engaged if walking too close to danger.
UP NEXT: More work into dialog system and NPC branching dialog.
- It seems all major systems are almost in place for this game engine so development on the first few actual world zones might be happening soon. Currently have [ Battle system] [ Main menu] [ Save / Load ] [ NPC ] [ Inventory ] [ Spells ] set up.
Files
jagRPG
A classic, SNES-era JRPG that looks like it might have been made for N64
Status | Prototype |
Author | jaguarRN |
Genre | Role Playing, Adventure |
Tags | Fantasy, JRPG, Pixel Art, Singleplayer, Turn-Based Combat |
Languages | English |
More posts
- jagRPG: Hint of Playability Update (alpha 0.012)Jun 30, 2024
- Version 0.011 UpdatesJun 09, 2024
Leave a comment
Log in with itch.io to leave a comment.