Testing ideas in 2.5D, thanks for trying out this little project...

Battlesystem initial version now playable, go smash some slimes! Send a message/comment if you find any bugs

New Version: pre-alpha 0.009 (4/12/24)

  • Full refactor on data management allowing for save/load system to be created
  • Item menu advances: Potions are now useable and can heal HP
  • Upgraded Equip menu, can now equip/unequip items and navigate through the inventory. Items will also display stat upgrades when hovering.
  • Reworked interaction + dialog system. Fixed directional detection to more accurately interact with something in direction last faced.
  • Added first treasure chest to overworld, can now start looting items.
  • Added transition system between rooms/worlds
  • Added soundmanager for more balance and ability to control master volume from menus
  • Improvements to battle system including how status effects are handled.


New Version: pre-alpha 0.008 (3/16/24)

  • Improved combat system timing/animation spacing
  • Updated floating text system: Refactored to it's own script, now can display healing, poison, etc.
  • Main Menu system updates, start of submenu content added
  • Sounds added to menus


New Version: pre-alpha 0.007 (3/7/24)

  • Status effect fixes/improvements, still bugs with getting STUNNED
  • Heal spell / Status cleanse spell
  • Janky Fast-forward button (L-trigger / Z) --> use at own risk :)
  • Start of the gold system added
  • Global timer added to main menu
  • Level up system added, can now gain EXP and level party members (Display not currently functioning to update which hero is gaining the level)
  • Fixed battle animations to allow for transition between injured/inflicted heroes to attacking/casting


New Version: pre-alpha 0.006 (3/1/24)

  • Party is now targetable, can bash your friends if you wanted ( will be used for heals later of course ). [Use L/R bumper on Gamepad or 1 / 2 on keyboard.]
  • Major battle-system refactoring, fixed temporary workarounds and optimized code. Slightly more modular design.
  • Overworld system improvements including: Main menu access, dialog improvements, enemy formation management [ TAB or Start on Gamepad to enter menu]
  • Start of status effects added: Poison and stun


New Version: Pre-alpha 0.005 (2/25/24):

  • Controller Input update!
  • Menus and overworld hero now controllable by gamepad, keyboard, and/or mouse.
  • Back button functionality in battle menus
  • Stable battle system? Seems to be working without getting stuck in any one phase. 


Version 0.004 Changelog (2/18/24):

  • Better battle mechanics: pause implemented for casting animations, pause during certain menu use
  • Fixed error in Battle when enemy death would stop player inputs
  • Crit chance / Luck added
  • Fire spell!
  • Win condition and end of battle stat screen
  • Enemy spawns now managed/updated on overworld (buggy)
  • Action bar correctly fills from empty to full


Version 0.003 Changelog (2/19/24):

  • Better battle mechanics: pause implemented for casting animations, pause during certain menu use
  • Crit chance / Luck added
  • Fire spell!
  • Win condition and end of battle stat screen
  • Enemy spawns now managed/updated on overworld


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